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Remake of Monkey Island in Crysis

Ever wanted to know what a classic 2D adventure game might look like when it get’s the super 3D treatment and still stays true to the original art source?  Thats exactly what Hannes Appell thought when he re-created a few scenes from Monkey Island 2: Lechuck’s Revenge in the Crysis’s CryEngine. It’s really impressive.

A camera mapping method is used to create higher image fidelity and detail from the original 2D concept art. The technique is normally used to produce 2,5D or 3D mattepaintings out of a 2D or photo source and to speed up the production process. But hey! There is no rule against using it to enhance a normal 2D background.

The original art is projected onto simple 3d geometry that is built with the original viewpoint in mind. If done right, even basic 3d geometry can enhance lighting mood, shadows and surface details. On top of that camera mapping opens up possibilities for animation or a conversion into a faithful 3D level or 3D scene.

Check out the video after the break and look for yourself or you can head over to his place and view some pics and snare some information.



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Hi, I'm Bob from the Fiery Source Cantina, we rack up a vintage, magnum-sized blog of intoxicating technology and hardware news and reviews heard through out the grapevine. Don't get bottled up with fermented, homebrew technology and gadget websites that leave a sour taste in your mouth. Like a fine Bordeaux, the Full-Bodied Fiery Source gets better with age! Thanks for reading and please drop in and see us anytime.

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